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We need to talk about sound design

(Photo: Warner Bros.) Listen up (literally), because it's time to have a serious discussion about Sound Design. Every Awards ...
Sound editor Glenn Freemantle tells IndieWire about the importance of creating gunfire hitting concrete and metal during the storming of D.C. in Alex Garland's "Civil War." Freemantle, though, saved ...
“I designed the (the) Chimera to be inorganic, but human enough to be frightening,” Masanobu ‘Tomi’ Tomita, senior supervising sound designer at Sound Lab, a Keywords Studio, tells me. “I wanted ...
Long gone are the days where games were limited solely to the bleeps and bloops of retro processors and sound chips – but that doesn't mean today's expansive 3D sandboxes are safe from sounding ...