New study results by a research team at the University of Cologne show that future teachers increasingly want to use computer games in the classroom. The study identifies particularly relevant aspects ...
Watch out, Wordle, you’ve got some competition. Now that the craze surrounding the popular word-guessing game has seeped into schools, teachers are sharing the other digital games they’re ...
“I've always thought games were good models for everything—how to learn, but also how to be,” says Arana Shapiro. She has dedicated much of her career to helping educators integrate technology with ...
This chapter considers the use of simulations and games for science learning in the context of formal education. After describing the variety of contexts in which individuals interact with simulations ...
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In this issue focused on creativity and interactivity, we highlight the work of James Paul Gee, one of the key scholars in game-based learning. In What Video Games Have to Teach Us About Learning and ...
Just as calculators once were banned from classrooms, and later embraced, AI technology is finding greater acceptance among ...
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