In the real world, you wouldn't want to carry a handheld controller all the time, or have menus constantly popping up in front of your face – so why put up with those things in VR worlds? With ...
How many products do you own that physically mark you for using them? If I wear my smartwatch too tight I’ll end the day with a huge circular imprint on my wrist from the Apple Watch’s bulbous sensor.
SteamVR 2.0 started in beta on September 25, 2023, so it's only been a month of testing before hitting its full release. The updated interface and full integration of Steam's robust chat system with ...
A groundbreaking development by City University of Hong Kong and other Chinese institutes is set to change the way we interact with immersive digital environments. The team, led by Professor Xinge Yu, ...
Rumor mill: Recent reports suggest that Valve may release upgraded versions of the Steam Controller and Index headset this year. If the latest information is accurate, the company is not looking to ...
Virtual reality feels more “real” when users can touch a physical prop, but most haptic proxies follow a one-object-one-model approach that is costly and hard to deploy. A new fabric topological ...
Once seen as a novelty, virtual reality (VR) technology has dramatically improved over the years and now is used widely in fields including health care, manufacturing and training. To improve VR ...