The Valve Index is shipping today to the lucky few who successfully pre-ordered the brand new virtual reality setup created by Valve. And the company hosted a launch party last night for select ...
Valve doesn’t make anything anymore, right? At least that’s the meme. The company just sits back and cashes those sweet Steam store checks. Except Valve absolutely still makes things. Sure, it’s easy ...
It’s pricey, but Valve’s new virtual reality headset is the one to beat thanks to its crisp display and high field of view. Last month we put out some initial impressions of Valve’s new Index virtual ...
The new Valve Index virtual reality system is here. It's here in our hands, on our heads, around our ears, and all-told it makes for simply the best consumer VR setup around. With a host of ...
Despite its advancing age, the Valve Index is still the most fully featured VR package out there, offering an incredibly immersive experience for those with an accompanying high-powered PC. Why you ...
An excellent Valve Index teardown gives a look at the headset’s complex inner-workings. Along with getting a clear look at the headset’s dual-element lenses, the teardown also reveals a screen ...
Valve has been a pioneer in the PC gaming space, known for many things--Half-Life, Portal, Steam, not counting to three--and it's adding virtual reality to that list with Valve Index. It's the new VR ...
The first time out of the box, the Valve Index is a giant pain in the ass. And Valve doesn’t seem to be interested in competing when it comes to simplicity of use; connecting the two external sensors ...
A new patent from Valve for a wireless head-mounted display means they're working on an in-house wireless VR solution. This patent is dated July 30, 2020, and could mean that the wireless Valve Index ...
With the Valve Index, Valve aimed to set the standard for PC VR in 2019. Six years later, its journey ends, marking the transition to a new era of VR. When Valve announced the Valve Index in spring ...
I started with CNET reviewing laptops in 2009. Now I explore wearable tech, VR/AR, tablets, gaming and future/emerging trends in our changing world. Other obsessions include magic, immersive theater, ...